Steel Storm, an indie top-down arcade shooter. SP, DM and COOP! Linux, Mac and Win platforms.
1Aug/120

Steel Storm 2 progress

Things have not been moving as fast as I would like for them to move with Steel Storm 2. Nevertheless, here is what has been done recently:

1. Ported Doom 3 MD5 exporter to Blender 2.63a (that means we can churn out animated content)
2. Helped MCampagnini to add compatibility with idTech 4 to ASE exporter for Blender 2.63a (that means we can churn out static meshes, including terrains)
3. Got base Steel Storm 2 code running with idTech 4 (that means we can start making maps, assets and immediately test it natively)

... and some other things that are needed to be shown (when ready) instead of mentioned :)

28Jul/120

Steel Storm got an update on Steam !!!

Steel Storm got an update on Steam, which fixes Mac OS X sound issues and improves collisions on the terrain of Burning Sands.

This update was not tested with Mac OS X 10.5.8 because support for that particular OS X version is being dropped.

A free map and mission for Steel Storm are coming soon to Steam. Updates for other platform will be coming soon, stay tuned.

11Apr/120

Steel Storm series WIKI and new DLC

I have decided that Steel Storm 2 needs a small prequel, SS:BR users need new cool map pack and Steam is very cool about that. Therefore, I have begun working on a map pack for SS:BR! Some of the new ideas for the art workflow will be used in Steel Storm 2 if successfully implemented in the new DLC. We are hoping for your support on this one! (that will help Steel Storm 2 development immensely)

One the other note, a grand manual for Steel Storm series incarnate in the form of WIKI is up and running at http://www.steel-storm.com/mwiki/index.php/Main_Page

30Mar/120

Steel Storm 2 and ODE barrels

27Mar/120

Plasma Flintlock is officially done, almost :)

I just need to add sounds and it will be final!

18Mar/120

New look for Steel Storm’s site

It's been a long time since the last update. We have been trying to find ways to raise some money so that we could expand out team and make new projects happen rather sooner. The reality of things is harsh. I feel that we have wasted a lot of time with that route and I feel that we could have delivered more content for Steel Storm: Burning Retribution.

Nevertheless, Kot-in-Action has been working diligently on two new games, Steel Storm 2 and Tomes of Mephistopheles and despite the setbacks in alpha funding, I am hoping for the best as always.

Yesterday I have updated Steel Storm: Burning Retribution's website with a new look and I added new videos and images to the Media section of the blog. I am brooding some plans for a new DLC for Steel Storm, which will be a map pack. It's still a possibility, although I am not going to make any promises for the release date.

Sincerely,
motorsep

31Dec/110

Happy New Year!!!

Kot-in-Action Creative Artel wishes you all the best in the upcoming 2012. Have joy, strong health, happiness and prosperity! Cheers!