Steel Storm: Burning Retribution turned 2 years old yesterday !
Happy Birthday Steel Storm!
I got a terrain candidate to be most likely in the first level of Steel Storm 2. Never mind missing sky, it will come soon and will create an illusion of even larger space. Did someone say idTech 4 can't handle large terrains?
Note that a tiny black spec around the center of the first image is a vehicle.
Things have not been moving as fast as I would like for them to move with Steel Storm 2. Nevertheless, here is what has been done recently:
1. Ported Doom 3 MD5 exporter to Blender 2.63a (that means we can churn out animated content)
2. Helped MCampagnini to add compatibility with idTech 4 to ASE exporter for Blender 2.63a (that means we can churn out static meshes, including terrains)
3. Got base Steel Storm 2 code running with idTech 4 (that means we can start making maps, assets and immediately test it natively)
... and some other things that are needed to be shown (when ready) instead of mentioned
Steel Storm got an update on Steam, which fixes Mac OS X sound issues and improves collisions on the terrain of Burning Sands.
This update was not tested with Mac OS X 10.5.8 because support for that particular OS X version is being dropped.
A free map and mission for Steel Storm are coming soon to Steam. Updates for other platform will be coming soon, stay tuned.